Ship Database

Nebula Class Starship

Category: Explorer

Nebula

Personnel
Speed
Dimensions
Auxiliary Craft
Armament

For full description and specifications, visit the Pegasus Fleet Wiki.

Description

The Nebula carries a changeable mission pod that can be changed out during a layover at a starbase. The swap-out between pods takes beteeen 72 hours and 3 weeks depending on the types of pods involved. It takes the longest to change between the Sensor Pod and any of the other pod designs due to the difference in pod mounting components. Pod Specifications Between missions, Commanding Officers may dock at a starbase and swap their pods for one of the others. By default, new Nebula class vessels come equipped with the tactical pod. Sensor pod: The majority of the first Nebula-class ships were outfitted with this pod, which greatly extended the ship's sensor range. With this pod the Nebula-class ship is virtually unmatched in regards to sensor capability. Ships with this pod module were routinely assigned to deep-space exploration, hostile border patrols or long-range reconnaissance. Weapons pod: With the recent Borg invasions and Dominion War, Starfleet quickly mobilized to deploy the weapons pod, which contains 5 forward-facing and 3 aft-facing "pulse" torpedo launchers, and 2 Type X Phaser Arrays. The launchers are fed by an additional 200 photon torpedoes stored in the pod itself. The weapons pod is also equipped with two shield generators (one main, one backup), since it was realized that the pod would be an easy target. The shield generators are the same type used through-out the rest of the ship, and draw power directly from the auxiliary energy reserves during Red Alert situations. Tactical pod: This is a recent addition to the Nebula-class fleet, and is quickly becoming the default module for all new Nebulas being built. The design combines the scanning capabilities of the sensor pod and the offensive capabilities of the weapons of the weapons pod into one module. There are disadvantages to this design. The tactical pod contains 75 fewer torpedoes (125) and only three torpedo launchers - two forward, one aft - in order to make room for the sensor pallets. Also, the scanners are primarily designed to aid in targeting for the torpedoes and phasers, and as such are not as effective for long-range usage as those of the full-on sensor pod. Hospital Pod: This pod is not often used, but is kept on hand at major starbases for medical relief missions. THe Hospital Pod contains a full medical facility of starbase size and quality and has the capacity to house nearly 100 medical personnel and up to 600 patients. Habitation/Colony pod: This pod contains a large number of residential quarters, and is sometimes used on long-term missions, or on missions focusing on populating a colony. Depending on configuration, up to 6,000 people can be ferried in the habitation module. With slight modifications, this module can be configured to act as a troop transport, enabling the ship to carry several thousand troops. This module also contains a dozen dedicated transporters, allowing the roughly 5,000 troops to be beamed out within a relatively short amount of time. Shuttlebay/Hangar pod: This experimental pod includes a large shuttle hangar with the space to hold a significant quantity of fighters and runabouts. A typical Hangar pod would contain the following: * 12 Razor Class Interceptors * 6 Scorpion MkII Fighters * 12 Viper Fighters * 7 Runabouts/Transports, various classes (Dragoon count as 2 each) * 2 Serenity Modular Transports

Deck Listing
Deck Description
1Captain's Ready Room, Main Bridge, Observation Lounge, XO's Office
2Junior Officers' Quarters, Environmental System Controls
3Junior Officers' Quarters, Flight Control Center, Primary Sensor Array
4Main Shuttlebay, Upper Shuttle Maintenance Bay, Shuttlebay Operations
5Lower Shuttle Maintenance Bay, VIP Quarters, Primary Communications Array
6Transporter Rooms 1-4, Main Science Labs 1-10, CSO's Office
7Senior Officers' Quarters, Hydroponics Bay, Auxiliary Deflector Control
8Crew Quarters, CO's Quarters, XO's Quarters, VIP Quarters, Banquet Halls
9Senior Officers' Quarters, Stellar Cartography, Officers' Mess
10Ten Forward Lounge, Fusion Reactors 1-4, Saucer Impulse Engines, Main Computer Core (Level 1)
11Holodecks 1-4, Gymnasiums 1 & 2, Security Office, Brig, Armory, Main Computer Core (Level 2)
12Main Sickbay, Main Computer Core (Level 3), Secondary Environmental Support
13Cargo Bays 1 & 2, Residential Quarters, Primary SIF & IDF Generators
14Cargo Bay 3 & 4, Cargo Loading Doors, Residential Quarters
15Marine Facilities, Marine Armoury, Maintenance Bay 1
16Aerowing Docking Port, Secondary Communications Array
17Crew Quarters, Upper Mess Decks, Tactical Sub-systems
18Crew Quarters, Auxiliary SIF & IDF Generators, Sensor Maintenance
19Crew Quarters, Lateral Sensor Arrays, Secondary Computer Core (Upper Level)
20Crew Quarters, Lower Mess, Sensor Sub-systems, Secondary Computer Core (Lower Level)
21Holodecks 5 & 6, Main Probe Storage, Arborteum, Aft Lounge
22Forward Torpedo Launcher, Torpedo Loading Mechanism, Torpedo Bay, Shuttlebay 2, Shuttle Maintenance
23Main Navigational Deflector, Secondary Ship Stores, Storage Bays 1-6
24Primary Ship Stores, Science Labs 11-15, Deuterium Storage
25Deuterium Storage, Deuterium Injectors, Engineering Labs 1-3, Maintenance Bay 2
26Upper Warp Core, Upper Engineering Access, Aft Torpedo Launcher, Torpedo Loading Mechanism, Torpedo Bay, Primary Shield Network Generators, Secondary Probe Storage
27Middle Warp Core, Main Engineering, Chief Engineer's Office, Maintenance Bay 3, Maintenance Equipment
28Lower Warp Core, Lower Engineering Access, Cargo Bays 5-9, Secondary Shield Network Generators, Forward Tractor Beam Emitter
29Antimatter Generator, Antimatter Storage Pods, Machine Shops and Fabrication Centers, Waste Reclamation Systems, Environmental Support Systems
30Aft Tractor Beam Emitter, Antimatter Supply Manifold, Antimatter Injectors, Antimatter Loading Hatch, Warp Engine Core Jettison Hatch
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